Privacy Policy


General rules

Announcements and Administration

  • Any announcements made on the website serve as official announcements for the competition.
  • Official announcements as well as statements of mods at any place (e.g. competition websiteDiscord, Steam) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.

Teams and participants

  • Every person with a valid steam account is allowed to participate in the DDL, as long as the team limitation of at least three Dutch-speaking players per team is not violated (exceptions are allowed, with the approval of the Dutch Dota admins). When a person is officially banned by the Dutch Dota admins, he or she will not be allowed to play in the DDL anymore.


  • By attending the DDL participants comply with the rules and regulations, official announcement, and with the statements and decisions made by the admins.
  • Every participant must always have the latest version of Steam and Dota 2 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay a match.
  • Every team accepts the official schedule of the competition and declares its ability to be available during these times.
  • Every team and participant has to try to win every match at every stage of the competition. Purposefully losing for any reason is strictly forbidden.


  • The primary communication platform is Discord. At least one member of each team has to be available as much as possible, and stay inside the official Discord server until the team gets eliminated from the competition.
  • All communication in between participants and admins has to be either in the English- or the Dutch language.
  • All communication between opposing teams should run through the official competition website. Any other communication type is invalid for the administration in case of conflicts, unless a complete chat log can be provided.

Teams and Players


  • Teams should consist of at least five players and have a maximum of ten players (5 players + 5 stand-ins).
  • When competing in the Dutch Dota League at least three players should speak the Dutch language. Exceptions are allowed, with approval of the Dutch Dota admins.


  • Besides the official members, a team has the right to use another person as a player during a match, if this person meets the following requirements:
    • The player is a member of that team.
    • The player has a Player or Stand-in role on the team. Players without a team role have been added after the roster lock and are NOT valid stand-ins.
  • There is a maximum of 2 stand-ins allowed per match.
  • As a last resort an emergency stand-in may be used with approval of a Dutch Dota admin. Requirements are:
    • The skill level of the stand-in does not deviate too much from the skill level of the player that is being replaced.
    • The stand-in is not a member of another team in the same division or higher divisions.


  • Every team needs a so called “captain” for the season. He can decide during and after the season which players will be added and removed from the team. He is also the point of contact for the Dutch Dota admins. The captain is the player listed at the top of a team’s player list. 

In-game Names

  • Each player should have a steam name that is similar to his/her account name during all matches to be recognizable for the opponent. Stand-ins should be clearly marked as such.


Match times

  • The official schedule of the competition can be found on the Dutch Dota website, under the section of the Dutch Dota League.
  • If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match), the match time is changed to 5 minutes after the previous match ends.
  • If one team has not shown any sign of activity until 15 minutes after the match time, a default win may be requested by the other team. The default win for both matches will be confirmed by an admin under normal circumstances. If no Dutch Dota admin is available, the team must provide visual proof (e.g. screengrabs, chatlogs).
  • If one team is not ready to start the match (but has shown activity) until 30 minutes after the match time, the opponents should report that 30 minutes after the match time.


  • Matches can be played on a time different from the default time, if both teams agree on it. This is restricted to times that are a maximum of one week before or after the default time. Match times beyond this time-frame are only valid with the agreement of an admin.
  • One of the teams has to suggest a match time at least 24 hours prior to the new match time via the ‘Reschedule function’ on the respective match page.
  • If neither team suggests a different match time the match will be played on the current match time.
  • If a reschedule is suggested by either of the teams and is pending, but is not accepted 24 hours before the current match time, the match will be played at the current match time.
  • If the suggested/pending reschedule is accepted by the other team, the match will be played at the new match time.
  • If one team (being called ‘Team A’ in the following) wants to play at the current time, but the other team (‘Team B’) at another time, Team A does now have the choice. They can:
    • Agree on the time suggested by Team B
    • Decline and then suggest a reschedule of their own.
    • Enforce the current time. In the spirit of competition, we ask the participants to only enforce the current time this way, if they really can’t make it at other times.
  • If both teams want to play at different times (that are not the current time), the current time is not effective anymore, but a match time is still to be found. Both teams are now asked to try finding a match time that fits everyone. If they don’t succeed in doing so, an admin will decide.
  • Once a match time is set, it can still be changed with a mutual agreement of both teams using the reschedule function on the respective match page. Same rules apply.

Hosting and Settings

Lobby Hosting

  • Unless an admin interferes or both teams agree on the opposite, the team who is shown first on the official match page has to host the lobby. If the team has not hosted after 10 minutes, the second team may host the lobby. The hosting team has to communicate the password directly to the opponents.
  • Any person is allowed to join the game as a broadcaster or unassigned player, if both teams allow it. If one team asks a spectator to leave before or during the match, that request should be granted immediately (with the exception of official Dutch Dota casters).
  • The default server location is Luxembourg.
  • Other servers than the default one are used if both teams agree on it or if an admin decides on it.

Drafting order

  • Selection priority for the first game of a match is decided by a coin toss done in the lobby. If there is a second game, the other team will get the selection priority. The same process is repeated with a new coin toss for a game 3 (if existing) and so forth.
  • Before each game, the team with the selection priority may either select a side or a draft order. The opposing team can choose the remaining factor.

Game Settings

  • The hosting team has to put the following settings to the lobby:
    • GAME MODE – Captains Mode, unless stated otherwise by the individual competition rules.
    • LOBBY PASSWORD – Chosen by hosting team and communicated to the other team.
    • SERVER LOCATION – Luxembourg.
    • STARTING TEAM – First team listed on the match page.
    • PENALTY-RADIANT – None, unless stated otherwise by an admin
    • PENALTY-DIRE – None, unless stated otherwise by an admin
    • SPECTATORS – Enabled
    • DOTA TV DELAY – 2 minutes or more
    • PAUSING – Unlimited
    • SERIES TYPE – Free choice, recommended to fit the match mode

During the games

Picks and bans

  • The hero pool always consists of all heroes that the game mode allows and may therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.


  • Each team has the right to pause the game if a player announces it at least three seconds in advance and calls a coherent reason or if a player is disconnected. The game must not be resumed until both teams agree to it.
  • The total pause time may not exceed 10 minutes, unless stated otherwise by the admins. Both teams may agree upon extending the total pause time together. If the total pause time exceeds the limit, the waiting team may contact a Dutch Dota admin to force continuation of the match.

Disconnects and Reconnects

  • If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game following the Pausing rules above. The disconnected player is allowed to rejoin the game at any point of the game.


  • Every official Dutch Dota broadcaster that is spectating a match is allowed to provide a video stream with a delay of at least two minutes.
  • Players are allowed to broadcast their own matches from their own perspective under the following circumstances:
    • No official Dutch Dota broadcaster is broadcasting that match, or permission is granted by a Dutch Dota admin.
    • The broadcast may have any amount of delay at the player’s own risk.
  • Spectators from DotaTV are allowed to broadcast a match under the following circumstances:
    • No official Dutch Dota broadcaster is broadcasting that match, or permission is granted by a Dutch Dota admin.
    • The broadcast may have any amount of delay (a minimum of2 minutes delay is enforced via DotaTV).
    • Upon request from a Dutch Dota admin, the broadcaster has to use proper overlays and possibly fulfill additional requirements
  • Players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match.

Bugs and Hacks

  • If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Abusing a bug is forbidden.
  • The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.
  • A match is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (note: A match is not forfeited when a player types “gg” or “ff”. Always wait for the ancient to be destroyed!

After the matches


  • If two or more teams are tied with the same amount of points after all matches are played following rules apply:
    • Compare the matchup history of the tied teams.
    • Compare their wins vs the highest seed.
    • Compare their wins vs the second highest seed.
    • Repeat until resolved.
    • Coin Toss.


  • After every match the players must be able to provide a screenshot from that match. One screenshot of the ‘Overview’ tab of the match is enough. The screenshot must contain:
    • Match date/time.
    • All player names.
    • The winner.
  • If the two teams do not agree on the match result, this screenshot must be sent to a Dutch Dota admin as evidence.

Rule violation and punishment

  • Breaking the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. The type and amount is chosen by a admin.
  • Possible types of punishments:
    • Default loss for one game.
    • Default loss for the whole match.
    • Time penalty for the next draft.
    • Score reduction (during a group stage).
    • Temporary or permanent ban from the competition.
    • Ban from other Dutch Dota competitions.
  • Possible Player Punishments:
    • Temporary ban from the competition.
    • Permanent ban from the competition.
    • Ban from other Dutch Dota competitions.

Legal Process

  • Legal proceedings are not permitted.

Last Update: September 20, 2017

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